LEARNING THE KILLING GROUND
Killing ground “battle for the hedgerows (scenario 22.5)”
The basic idea of doing this is
learning, learning how to play, slowly, looking all the time the rulesbook in order to
get me ready for teaching what I think is a supergame to my gaming buddies. And then, in a foreseeable
future, see it over the table in our club (now we have WiF again).
I have played it just twice a
couple of turns. So actually i DON’T KNOW HOW TO PLAY IT, if you know how to play
tKG sure you will find lots of strategic
mistakes. But I don’t care, i just want
to learn how it works, anyway feedback
is welcome of course. Please show me everything
you can see it’s wrong.
I will use VASSAL as I think it
will be slow to play 5 or 6 turns and I can’t be with KG set up on the table for several weeks (…what a
pity!).
Pieces
set up before the campaign begins
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