THE KILLING GROUND
TURN 1 (6 of July 1944)
A Weather:
No need to roll for weather as secenario set
up says that it is “light overcast” and
“no rain”. But anyway, allied player
must roll next turn weather and keep the information secret. Dr= 3 with a drm
of +1 (turn before 19-july) =4 it means light overcast like first turn.
Sea condition
dr=1 (drm=-1) calm
Rain dr=2 so
no rain next turn either
Allied air segment
Allied player rolls in a table
for the air support this day (turn), it depends on the weather
Dr=3, It gives
the allied player just “6” air points with light overcast no rain.
Now these 6
air points must be allocate between moviment interdiction, ground support and
supply interdiction. I will set two
points each. Sure it is not a great
strategy but that way I’ll learn.
B Mutual support and supply
stage.
First, form the army reserve
allied player allocates support points
to keep corps HQ supported.
USA 1st army uses 0 s.p. for supporting all of his corps. 5th,
7th, 8th and 19th, (so army reserve still has
6) as all 4 corps are at less than 12 hexes from supply source (depot at
W6021)
British 2nd army must support
five corps 1st, 8th, 12th, 30th and 2nd can. All five corps are again closer than
12 hexes to supply source. British 2nd army reserve has 14 s.p.
All allied corps already have 1sp
at each corps reserve, so armies can’t give them more sp’s as it is the maxim
now (this maxim daily corps support level can be arisen in later turns). Now
each army can resupply for free a number of artillery units equal to the
artillery support level (in both armies is 2). British resupplies as free unit
52Hv and 55Hv near Courselles.
American do it with 406 and 188
artillery reg. from 4th and 90 div. British resupply paying (2sp’s) 8AGRA and
one more for 59HV. (Brit 2nd army reserve=14-3=11.
187 art reg.(1st div) , 190 art reg. (30 div). USA army res=6-2=4. I
don’t ressuply 82div artillery as I see
82 div very weak now.
German supports for free one HQ
and one artillery for ecah army. V Pz army have 5 corps 86ht, 1SS, 2SS, 47th
and 74th, so it expends 4sp’s (18-4=14 sp’s left ). VII army have 2P, 25th and
84th corps so it expends 2sp’s (12-10=10 sp’s left). Army artillery at N3817
resupplied for free.
Supply segment All units are in supply, excepting German
flack ¿¿??.
Units attachment (I think it’s
important and a bit complicated, so do it for every corp in game)
German: V pz army: 86 corp: 711, 346, 16lft and 716. A corps may attach 3
div. Plus one more if any is assigned as a corp div… such as 711 or 346. So no
sp expended for 86 corp
1SS corp: 12SS, 1SS, 271 and 21st
Pz div- (3+1 div attached no sp cost) /2SS corp: 9SS, 10SS 47 corp: 2Pz, PzLehr / 74 corp: 276,
277
German: VII
army: / 2 parachute corps: 3Fsjg,
352 /25 corp: 265, 275 /84 corp: 91, 243, 17SS, 2Fsjg (no sp cost)
USA 1st army attchment: /8 corp:
79, 90, 82Abn / 7corp: 4, 83, 30 / 19 corp: 19, 29, 3Arm 5 corp: 1, 2 , 2Arm
British 2nd army: 1 corp: 51, 6Abn, 3, 4Arm /2 can corp: 3can ,2Tank / 8
corp: 43, 15, 11Arm / 12 corp:
53, 59 , Gds Arm / 30 corp: 49,
50, 7 Arm
No roll can be made yet to
increase “daily corp support level” as it would be an “1” with two dice.
C ALLIED PLAYER TURN
1 Operation phase. No operations beginthis
turn. No german operational initiative segment either.
2 Army support and replacement phase: No
new army is activated this turn. Rolling how many sp are received this turn, it
depends on the weather and the sea condition. USA dr=6-1 (USA support drm for
6-july)+1 Cherbourg.=6 it is 7sp’s for
1st USA army. So now at the reserve there are 11 sp’s Brit dr=3 +1=4 (Cherbourg
no table drm for brits), it means 5 sp’s, now Brit reserve=5+11=16
a
Replacement segment: USA
has 3rp points and Brit have just one. No rp spent this time but will retreat
for reting two regiments: 23reg, 2nd div 5th corp (USA) and 29 reg 43 div 8th
corp (brit). They will come back three turns later as reinf. without -1
effectiveness penalty.
Reinforcements are added this
step, this turn only american 79(Art) unit. It is placed at the american depot.
3.-
Movement phase:
First of all, units move using tactical move.
Move all three tracks from Isigny-sur-Mer to join 9th inf div. Before moving
the rest of the unit moves I must check which units MUST attack in their actual
situation. They are N34.16 and N36.23 both are in flooded lowland where attack
is mandatory. In Brit area no mandatory attack as all of them are in hedgerows, bocages, IP, etc.
79 art reg moves to join 19 corp
as I think it will be the corp where I will begin an american operation in any
future good weather turn, I would like to cross Vire river there at Point
Herber (north of St Lo.). In British sector move 59th div to relieve 53th div
(both from 12 corps) in order to retreat them next turn to rest.
4.-
Combat phase:
As I only have 2 air missions I
will only do this attacks (sure not a great strategy again!) anyway lets learn
how attacks work. As I must attack
N34.16 I move all 90th div. One reg (359th) to N3215. 358th goes to N33.16.
That way I can attack with two regiments (not regiment + cadre), but to do that
I must put a unit in zoc of german 941th inf reg, as attack from hedgerow is
not mandatory, but if you choose to attack you must do to all units in your ZOC
(excepting if this unit is also in a
fiendly zoc of a unit not attacking)
a
First image is just the terrain
near the combat and second one shows the same area with combat units.
Combat secuence:
1- Attacker
declares suppported attack so 8 corp (the one 90 div belongs) pay 1 sp from the
corp reserve (so now 8th corp reserve=0).
2- American
now declares one air support and support from the 406 art regiment.
3- German
declares support from 8NW (as 84 corp artillery are out of range. )
4- Total the combat strength of units. For every
regiment a chit is drown, (in spite of being “2” regs chit from “1” are drawn for both units due to
the -1 effect of replacement received). 358=7; 357=7 and german KG=3.
5- USA
units=14, German=5 (3 from the KG and 2
from the 561 OST batallion- No chit drawn for battlion size units, they have
combat strength printed on the counter)
6- 14/5
is a 3vs1 attack on flooded lowland
row. But now before rolling dice the
ratio may change due to:
a.
Divisional integrity: one column right as all
90div is adjacent (4vs1)
b.
Air support, an air chit is drawn (available air
points now is 1) 2cshifts in favor of attacker (as no rain and no special
terrain for air support) (6vs1)
c.
American artillery support, rolling in 5column
of the table (+1 for USA, -1 for flloded hex) dr=5 is 1 col shift (7vs1). German art dr =1 (2col left
shift) (5vs1). Both artillery units
are flipped to it’s spent side.
No ASV or combined arm bonus here
intis kind of terrain hex. When solving combat no drm is used, just column
shifts. Rolling two dice in 5vs1 “flooded lowlands”= 11. Very lucky result for
germans 1<1/- It means 1 casualty
and one hex retreat for attacker and nothing for the defender.
Combat secuence:
1- Attacker
declares suppported attack so 7th corp pay his 1 sp from the corp reserve.
2- American
now declares one air support and support from the 190 art regiment.
3- German
declares support from 115 art reg.
4- Total the combat strength of units. Again for every regiment a chit is drawn, 1B=4 for
german reg +1 for anti air unit totals a 5 for german defense. A3=15 and A=13
for american inf reg. As all american units are attacking across a stream
strength are halved. 15+1=16/2=8 for 117 inf reg and 743 tank batallion. Next
in the other hex 13 for 119 inf reg +cadre value for 120 inf reg=8.
5- USA
units=16, German=5. 16vs5 is a 3vs1 in
hedgerow+village hex
6- Column
shifts:
a.
Divisional integrity: one column right as all 30div
is adjacent (4vs1)
b.
Air support, an air chit is drawn (available air
points now is 0) 3 shifts in favor of attacker (as no rain and no special
terrain for air support) (7vs1)
c.
American artillery support, rolling in 5column
of the table (+1 for USA, -1 for hedgerow) dr=5 is 1 column right shift (8vs1). German art dr =6 (no column left
shift) (8vs1). Both artillery units
are flipped to it’s spent side.
d.
No combined arms bonus as defender has both
infantry and antitank guns.
e.
ASV, german have 2 black dots and american only
one White, so 1 column to the left for defender. 7vs1.
f.
German defending in hedgerow 1 col left 6vs1
g. Infantry
defending in town 1 col left 5vs1
Rolling two dice in 5vs1 “hegderows”= 11. -/>1 No casualties for both sides,
but this time allied wins as the german must retreat one hex. St Jean-de-Daye
is conquered by the alllies it means Germans must do one attack mandatory next
turn.
No reserve move this time as NO
operation is in course now. No target air interdiction as
6.- Engineering
phase Each HQ supported at a 6 hex range may begin IP positions (free the
first one, 1sp for the second). On the american side: They will be N3212 8th
corp; N35.19 7th corp. ; N41.28 for 5th corp.; N3927 for 19th corps. British side: N4139 for 30th corp, N4143 8th corp; N4042
for 12th corp. 2nd can in and 1st corp in N34348 both begin an entrenchment.
7
Disorganization/Regroup phase. Nothing to do.
Later will try
with German half turn.
a
Thanks Alberto. Keep on.
ReplyDeleteYou are welcome Mr Pomar, I already know first rules mistake, allied can not do "entrechments", just IP's.
ReplyDelete