Monday, June 3, 2013

TURN 8 summer 1863 "For the people"

This time I will begin in all the interphase stuff.

Three  actions must be completed by each player all interphases.

A) Bringing reinforcement into action. North soldiers are easier to bring. 8sp (40.000 men) in the east for example Washington D.C., 6sp (30.000) at the center f.ex. Cincinnatti (Oh); and 4sp (20.000) in the west f.ex St Louis (Mo) or Cairo (Il). But the question is that if south raided any state capital last turn or WDC hasn´t railroad connexion with the north you are loosing troops continuously. For the south is even more difficult, they receive 9sp every turn, but this number is reduced by 5000 men (1sp) every state north had conquered form the original 11 confederate states. After that south must roll a d.r. for every bklockade zone i has open, if the number rolled is higher than than the actual blockade level the sp arrives, otherwise there is a sw penalty.

B) Strategic movement, norht may move until 15 sp by train, south just 7. If this sp are going to be received by an Army, movement are not only restricted to RR.

C) Placement of new leaders scheduled to arrive this turn. They come randomly, you put them in the spaces and then flip them to see where they are.

Action begins!!  turn 8 is the tourning point of this game. South begins first as he plays a "campaign card", so Lee's AoW may attack an OOS WDC, so south puts a flag in north capital achieving a severe punishment   in sw (-30). Second activation is used to bring reinforcement to AoW. Remember south had only 7 points to move by RR every interphase, it means that very often confederate player must organize corps from north Carolina to bring troops the front.

AoP and Grafton corp are strong but they will arrive WDC late as south played a campaign, Washington FALLS!!

First action for north is to form AoC again (...new and improved AoC!!), there's no reason to hurry now afer Halleck surrender's at WDC.  Then AoW smashes against Hooker corp at Starsburg (Va) achieving another overwhelming  victory, almost destroying Hooker corp and making them retreat to Franklin. After the battle AoW secures Strasburg loyalty and comes back to WDC. Grant reacts and goes to Fraklin to absorb the rest of Hooker's corp and to threaten AoW form the south.

Confederate then places another ironclad at Paducah to try to open another way into northern territory (in the west this time). Time for Grant to move again and try to reach Hanover, but it was intercepted by AoNV and in an even battle +5 for blues +7 for greys, another grey victory is achieved. Not an awfull move, as if AoNV failed interception or Grant had won the battle, with  AoC in Hanover would had left both enemy armies (AoW at WDC and AoNV at Fredericksburg) OOS, and northern AoC itself could reach easily supply in any of the near ports.

Then A.P Hill was detached as a corp from AoNV and then attacks AoC at Gordonsville, Grant had to hit 1-5 to get supplies back, but fails with a "6" so APHill atacks AoC with a strong +3 drm, anyway AoC is too hard for Mr Hill but a 2/3 is achieved. Then AoP moves to rescue threaten AoC (with just 1000men) and relieves them with 20000 new recruits, reducing AoP to 6sp (30000 men), but now AoC is save (for the time being)  with 6sp (30000 men too). Then grey AoW goes to hit AoP (it had a lower defence +5, for +7 AoC) and gets another 3/1 victory (three in a row!!,... not a turn for good rolling for the north this time). After all this battles all arond Strasburg AoC turns to reinforce again waiting  for another enemy offensive. Then after two card activations with all four armies back and forth around Strasburg and Culppeper, last activation allowed McClellan's AoP to retake W.D.C. but as it is a capital (even in enemy's hand) battle is a complete failure.
Blockade level=3 

Turn casualties                 USA         CSA
battle                                115.000       60.000              ***terrible difference this time!!!****
Attrition                                 -               5000

All war casualties                    USA           CSA
   (including attrition)                  430000        290000

An especially bloody turn, board has changed dramatically in just two turns.  A serie of bad die rolls, confederate skill, and a number of bad decisions of union staff commander, brings the north to a critical situation.

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