Wednesday, January 23, 2013

Labyrinth, Aftermath

Both of us are very interesting with this assymetric CDGs. It departs from standard CDGs with its very different strategies and operations as Yihadist and American. However our two plays have been somewhat deceptive. In both cases, American was able to put a rolling machine of WoI that Yihadist could not stop.
In this last match, American was very lucky with his invasion at Afghanistan with a huge increase of prestige of +3. Yihadist tried to put world opinion against US by moving many countries to soft posture and get a drm from GWOT=-3. But this did not seemed enough to counter American strategy. Then, Yihadist attacked by plotting in countries with troops but failed all his attempts (bad rolls). He changed again his efforts and tried Minor Yihads to remove some countries from Good/Fair back to Fair/Poor. But again he failed. Finally, running out of active cells he concetrated into get an Islamist Rule Country at Morocco. But it was too late and when American shifted to Soft posture, annihilating the GWOT penalty, the play was already decided. It only took some Round waiting for WoI to get enough countries at Good.
In the view of th final result, Yihadist made some mistakes. For example, in Turn 3 his first move was to place two plots in USA to cut American hand. But it could be much better to wait and play the plots later in the turn. Under the menace, American should decide if keeping the 3-ops cards in hand (thus effectively reducing US maneouvres) or play them and risk for uncontested plots in US. For Yihadist menacing to plot in US is as efficient as playing the plots.
We need to rethink Ismalist strategy in the game. It seems that losing Afghanistan is critical, specially if American can shifted it to Good, removing troops. Probably Yihadist needs to make more efforts into Minor Yihads, letting plots only for situations where funding is dramatically decreasing. We will give the game another opportunity in a while, maybe a H2H match at our gaming club to discuss strategies.

Tuesday, January 22, 2013

Labyrinth, Turn 4

Yihadist changed his mind and decided that he needs at least an Islamist Rule Country to get automatic recruit of cells. He aims for Morocco and recruit some more cells there. Major yihad is a success (2-3-5) and Morocco joins Islamist Rule.

US player now make a big decission. He played two consecutive 3-ops cards to change his posture to soft. Now the GWOT=-3 is not longer applicable and with a prestige of 12, all WoI around Middle East will be a rolling stone.

Yihadist needs a reaction in the Middle East to cut American tide and travels cells to Iraq and Yemen.

American plays Jihadist Videos to concede some recruitments attempts but he shift Yemen to Fair and, later on, he fails to move it to Good.

Yihadist used the American gift to recruit at Arabia and Somalia. Then, in his play he moved to Yemen and tried Minor Yihads at Yemen and Afghanistan. Bad luck for Yihadist he rolled (5-6-2) and failed the three attempts.

US tried again to move Yemen to Good but with a +3drm he just rolled a 1 to fail. So, tired of these bad rounds at Yemisen he moved his attention to Pakistan  to put there a Fair Governement.

Now, Yihadist is almost lost. His only chances are to return some countries to Poor Governement and stop the American WoI tide. But, instead of this, he put a cell at Somalia and tried some plots at Russia and Philippines agains missing both of then.

US has Yemen and Pakistan at Fair Governements. He only needed to shift both of them to Good for winning the War on Terroe. First try is at Yemen. Again with a +drm he rolled a 1 to fail. No win in this round. With his second card he has more luck and finally get Yemen to Good.

Yihadist again did not try to make yihads in US controlled countries, his only chance to stay into the match. It looks like he already psychologically concede the match. He played KSM to place a plot in US.

And US ignored the plot and roll for winning the match with a WoI at Pakistan. With a +2 drm a roll of 4 gave him the victory.

End of game: 12 Good resources for US victory.

LabyrinthMap_4

Wednesday, January 16, 2013

Labyrinth, Turn 3

Yihadist begun this turn trying to reduce American operations by playing Martyrdoom operations to place two plots in USA. One other cell moves to Philippines.

USA reacts by sacrificing two 3-ops cards and removing both plots but allowing two free travels, to Morocco and to USA.

Now, hoping that US player is running out of 3-ops cards, Yihadist recruits three cells in Afghanistan by playing Opium event and try two moreplots in Pakistan (again to hit US prestige). But he rolled a 5 and a 6 !!!! and both plots failed.

US player is unmenaced now and he quietly can play WoI in Central Asia to shift the country to Good (another roll of 5) and reduce funding by -2.

Yihadist situation is beginning to be disperated. He moves two cell to Gulf States and made three yihad attempts to remove some Good countries. But rolled again 6-4-4 to fail the three yihads.

Two cells in Arabia are disrupted which increase prestige by +1 and play some reserves waiting for Yihadist menaces.

After some travels to Somalia, US removes troops from Pakistan and Arabia. Yihadist finally succeeds to put an uncontested plot in Rusia to increase funding.

End of turn: Poor Countries:8. Good Countries:6. Good Resources: 9. Prestige: 12. GWOT: -3. Funding: 8.

LabyrinthMap_3

Analysis: Very bad turn for Yihadist. His early play on USA effectively cut American 3-ops cards but then any attempts to plot in countries with troops or minor yihad failed. On the contrary, American achieve many goals: he removed many troops to come back to low intensity, prestige is still at maximum and Good resources are at a menacing 9.

Monday, January 14, 2013

Labyrinth, Turn 2

Yihadist begun this turn trying to spread cells in the world and he recruit two in Afghanistan and one in Somalia and Algeria, both of them getting Poor Governements.

US continued WoI, this time in Afghanistan (+3 drm) shifting it to Fair and in Pakistan (+3drm) shifitng to Ally.

Two cells are moved from Afghanistan to Pakistan whereas the cell in Lybia infiltrates into Europe through Italy menacing with a dangerous plot in Schengen area.

Now a nasty US event: Mass Turnout. This allow to pass Afghanistan to Good, removing Regime Change marker. US now can move four troops to Pakistan. Afghanistan has shifted from Islamic Rule to Good in a few Rounds wihout any severe penality for US player. Bad news for Yihadist.

Yihadist reveals his plans by playing Martyrdom Operation and placing two plots in Italy. Als he tried to reduce somewhat the US prestige that it is deciding the game and tried a plot at Pakistan. Remember that an uncontested plot in a country with troops reduces prestige. But on a die roll of 4 he failed short.

US continues to ignore plots; he makes disrupt in Afghanistan gaining 1 prestige and WoI in Central Asia by playing HEU. It failed but 1 Aid is placed. Now yihadist has a big opportunity to gain access to a WMD but with a roll of 6 he is far away from success.

Plots in Italy are resolved by rolling for posture in Italy, France (both soft) and Spain (hard). At least now Yihadist had succeed to put a -2 drm into Americans WoI.

To finish this turn,Yihadist move cell to USA (through Spain), to Rusia (through Central Asia) and Indonesia.  US failed a WoI in Pakistan (with only +1 drm).

End of turn: Poor Countries: 7. Good Countries: 6. Good Resources: 7. Prestige: 11. Funding: 9. GWOT= -3.

LabyrinthMap_2

Sunday, January 13, 2013

Labyrinth, Turn 1

It is the first time that I (Titokiza) play as Yihadist so i do not have any clear idea yet of the strategy to follow. For the first cards Yihadist approach was trying tohurt American prestige by moving some cells from Afganistan to Central Asia and Pakistan and playing Schroeder&Chirac event. With this play France and Germany went to soft posture, reducing US prestige by 1. Unfortunally, testing for Central Asia resulted in fair which did not helped muslim.

As in our last play American succeeded to win by playing from a soft posture, this time US (Molina) decided to keep and give a try to the hard approach. American played two events: Abbas and Saleh. With Abbas US hurted Yihadist funding to 7 and increased prestige by 1. With Saleh, it could shift Yemen to Ally, place 1 Aid but Yemen at poor.

Now Yihadist played two 1-ops cards (not a very good initial hand): Uyghur Jihad for the event to get a cell in soft China and another cell moving from Afghanistan to Pakistan.

Quiet Yihadist play had invited US to being aggresive and he launched the invasion of Afghanistan by playing Wahhabism (and giving Yihadists  funding to 9). In spite of this, the invasion has been well received in the media and US prestige is increased by 3 !!!! Next, he played Hijab for the event, leading to a Fair Turkey and reducing again funding.

After losing Islamic Rule in Afghanistan, Yihadist needs to block American troops there as long as possible. For this he recruits three cells in Afghanistan. Then two plots attempts are rolled in Pakistan with one of them succesful.

Wisely ignoring the plots, US decides to make War of Ideas in Gulf States and Arabia. With drm of +1 and +3  both attempts are succesful and Gulf States shifted to goond and arabia to Fair. However Martyrdom operation was activated at China giving two more plots. Solving the three living plots leads to China at soft posture and funding to 9 but Yihadist failed both yihad attempts at Pakistan.

Then, Yihadist continues with his yihads in Pakistan and finally he succeeded (after 4 attempts) and Pakistan went to Poor. Second card allows one more cell in Afghanistan and Pakistan.

Systematically, US pursues his War of Ideas using the +2 bonus of his prestige. Arabia is now Good and Central Asia shifts to Ally at the expenses of applying Benazir Bhutto at Pakistan.

To end this hard turn for him, Yihadist travels a cell from Afghanistan to Lybia.

End of Turn: Poor Countries:5, Good Countries: 5. Prestige : 10. Funding: 9. Good Resources: 6, no Islamic Rule Country.

Here is the map:

LabyrinthMap_1

Analysis: Hard turn for the Yihadists. US invasion on Afghanistan not only removed Islamic Rule but hugely increased American prestige. US took advantage of this and begun a race of WoI with high drm.

Thursday, January 10, 2013

Labyrinth: The War on Terror, GMTGames

Xmas holidays had a very bad impact in our Twilight Struggle match. Both of us were offline for nearly ten days. When we came back, enthusiasm into the play was gone and Russians, feeling that their situation was bad, proposed to concede the game and shift to other one. We both agreed and had decided to try again Labyrinth: The War on Terror

pic859584_t 

Last time that we have played Yihadist player (Molina) had two dice roll to win the game. But he failed and, suddenly, American (playing in soft) was in position to get enough good resources to win.

With this experience we have changed sides: Molina (US) and Pomar (Yihadist) and begin a new play.

Wednesday, January 9, 2013

Twilight Struggle, Aftermath

A very strong initial hand has paved the way for the whole American strategy. Russian had made several concessions at the beginning by no fighting for Italy or Iran, key countries at Europe and Middle East.  Slowly, US position was dominating in the whole world and only a big mistake with the timing for playing the Asian Scoring card, together with some luck in the Indo-Pakistani War allowed Russian player to equals the score. But the feeling for Russian player was that he would need a lot of luck in events giving VPs to really fight for the game.

With the pause in play forced by Xmas and our lack of Internet connection at Holidays locations, the interest and concetration for the match was cooling down and Russian decide to gave it up. Nevertheless, TS is always a very funny and absorbing game that we can play really fast (some times, even a turn per day). It will come bck to our tables (screens) soon.

Tuesday, January 8, 2013

Twilight Struggle, Turn 4

Mid War cards have been added in this turn. This puts many Scoring cards into play adding the other continents to the fight.

Headlines demonstrated that both players are looking for VPs as they both played a scoring card. USSR played SouthEast Asiaas he controls Thailand and two other countries for a net +2VPand US played MiddleEast Scoring as he is dominating and leads by 2 BG for a net +4VP. As a result US gets 2VP and the match is now even.

As his first card, USSR tried a coup in Egypt but with a dr of 1 it completely failed (just removing 1 US influence). US played a 2-ops card for realignments: first in iraq as he controlled surrounding countries of Arabia, Jordania and Iran which gave US a drm of +2. Winning the roll by 5-1, all Russian influence in  Iraq is removed. Second realignement in Lebanon is unsuccesful.

USSR played Arms Race as event and he catched US player without MilOps, resulting in a easy +3VP. But US counterattacks with Kitchen Debates event scoring 2VP as he controls more BGs.

First Man in Earth Orbit is launched by Soviets that now may see American Headline first. US safely playes OPEC for operations in Panama (0/1) and South Africa (0/3) as Russian does not control any involved country.

Defcon is decreased to 2 as Russian attempt a new coup in Egypt. But with a dr of 2 it fails short. US enjoys the opportunity and scores in Central America adding +2Vp thanks to the control of Panama.

USSR claims for 1 Vp after U2 incident whereas another american spacecraft is crashed.

SALT Negotiations allows Soviet to claim for Decolonization card but increases defcon level by 2. American takes advantage of this increase and tries a coup in North Korea with the China Card. A dr of 4 results in removing all the Soviet influence.

USSR finally played Decolonization to control Nigeria, Cameroon, Angola and Birmania. US hit a coup in Cameroon to remove Russian and control the country (0/2).

End of Turn: Match is even. Russia still clearly leads Space Race but his position is critical in Middle East. The other areas are contested.

Twilight StruggleMap_turn 4

Analysis: Both players were seeking for VPs mainly through events. Several cards allowed Russian to even the match and recover many VPs.