Sunday, February 3, 2013

TURN 1 Spring 1861 "For the people"


BPA SEMIFINAL game of  Trans-Mississippi consolation bracket.

BPA Boardgame Players Association, it is a way for gamers to join and play in an official way. For USA gamers is easy to meet in big conventions, there are several all over the year all over USA geography, but for european players is much more difficult. So BPA is a way to play a tournament, very well organized and managed by fine buddies, who often show you how to play properly. Thus, you learn a game you love, and if you have any question you may ask directly to your opponent or even to the game master  (if you think the question would show the enemy which your next play would be)

In the "For The People" tournament, we began 52 players and after five rounds there were 4 top players with 4 victories, and 12 (I was there) with three victories and just one defeat. As the tournament was already running for two years, and fearing it would longer even more, Don, our GM (game master) decided to do a draw to qualify 4 of us (not me) to the final-final and the other 8 to a paralel consolation tournament called "Trans Mississippi". So here I am, at the semifinal of this tournament, fighting with the North against Mr Michael Mitchell.

I'm again playing north, I think is easier to me achieving a victory with north, but I have played 4 times in this tournament with north and I would have liked to change side this time.


The first turn is the shortest in the game (full hand size is reached  in turn 4 spring 1862). So there are just four actionsrounds in this turn. South didn't campaign so north begins.

With a good card hand North launched an offensive in Senandoah with Army of Potomac (AoP), the only army at the begining of the war. McDowell with his poor leadership was defeated at Winchester by JJ even with a ratio 3:1. South first card was an political offensive in Kentucky placing three PC (political control) markers, it can be done directly in neutral spaces. Second round began with a political counter attack: with a "2" card Union places two PCs at  Grafton (WV) and Bowling Green (Ky). South does the same with a "1" card at Lexington (Ky) in order to close supply exits from Ohio, both sorties are closed politically Loiuisville and Falmouth.

With another "3" card in hand Union activates Freemont from West picking up all dispersed blue garrisons and spreads over East Kentucky to deny South political control. South moves Beauregard with 15000 men (now the biggest South corp in the game) back to Richmond to reduce attrition, secure back door of the capital (Petersburg) and to prepare the launch of last turn offensive.

As the last card play North plays an event to amphibious assault troops in Sabine (Tx), back door of Confederation. Considering South had no enough troops to encircle Dc, attacking first Fredericksburg and then spreading over Maryland . It's a big  mistak. In spite that  it's a good option to force South to reinforce the west with needed troops, it invited South to a dangerous move  (as it did) smashing Fredericksburg garrison and then reaching Harrisburg and Philadelphia (Pa). Not able to put a PC marker due to the lack of supply (goodness sake) but cutting the railroad to Dc in order to reduce the east reinforcements form 40,000 men to 20,000.

USA SW=100(-)
CSA SW=100(+)               ...no change the same as the set up.

                     combat casualties:                     attrition casualties:
Union:              10,000                                          5,000
Confederation:  10,000                                             -

image

AoP stopped in Winchester (Va) and South offensive with last card into Pennsylvania heart. No rail LOC for Dc, so western reinforcement reduced for the next turn.

No comments:

Post a Comment